With the advent of artificial intelligence and natural user interfaces,
the need for multimedia material that can be semantically interpreted in real time becomes critical. In the field of 3D architectural
survey, a significant amount of research has been conducted to allow domain experts represent semantic data while keeping spatial
references. Such data becomes valuable for natural user interfaces
designed to let non-expert users obtain information about architectural heritage. In this paper, we present the architectural data
collection and annotation procedure adopted in the Cultural Heritage Orienting Multimodal Experiences (CHROME) project. This
procedure aims at providing conversational agents with fast access
to fine-detailed semantic data linked to the available 3D models. We
will discuss how this will make it possible to support multimodal
user interaction and generate cultural heritage presentations.
This paper aims to investigate the conditioning that the use of playful games requires the role of graphic element for disseminating and promoting the Cultural